• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: Minimizing my app kills timer ?
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Minimizing my app kills timer ?


  • Subject: Re: Minimizing my app kills timer ?
  • From: Alex Zavatone via Cocoa-dev <email@hidden>
  • Date: Fri, 8 May 2020 12:50:23 -0500

Oh Steve, which version of MacOS are you seeing this on?

> On May 4, 2020, at 8:33 AM, Steve Mills via Cocoa-dev
> <email@hidden> wrote:
>
> On May 4, 2020, at 03:28:23, Gabriel Zachmann <email@hidden> wrote:
>>
>> You mean, it could happen that Apple decides to make ScreenSaverView a
>> subclass of some class other than NSView ?
>> (currently, it is a subclass of NSView)
>
> No, I mean just what I said. It's not guaranteed or even suggested that
> ScreenSaverView be used with anything other than a screensaver.
>
>> I agree that with Apple you never know what massive changes are waiting
>> around the corner. But, are there other reasons why you recommend against
>> using ScreenSaverView?
>
> The screensaver animation in macOS is reliant on the engine that drives it.
> Recently that changed from an older engine to what we can only guess is a
> newer one, but some of them still run in what is known as a newly named
> legacyScreenSaver, yet ScreenSaverEngine still fits in there somehow. We
> don't know how it works and we don't *need* to know. Screensaver engines run
> in a very controlled and limited environment. They need to be efficient. They
> need to treat user input differently. They treat activation totally
> differently. When you start trying to force such an engine to run in a normal
> app that can deactivate, hide, minimize, etc, you're throwing it all kinds of
> things it isn't designed to handle.
>
> If you really want to run your screensaver animation in a non-screensaver
> app, you'll need to control the animation, and rework your classes so you
> have one class that is used by both the screensaver and your app, and do the
> actual drawing in that class. It will be called by animateOneFrame in the
> screensaver and by what animation engine you come up with in your app.
>
> --
> Steve Mills
> Drummer, Mac geek
>
> _______________________________________________
>
> Cocoa-dev mailing list (email@hidden)
>
> Please do not post admin requests or moderator comments to the list.
> Contact the moderators at cocoa-dev-admins(at)lists.apple.com
>
> Help/Unsubscribe/Update your Subscription:
>
> This email sent to email@hidden

_______________________________________________

Cocoa-dev mailing list (email@hidden)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:

This email sent to email@hidden

  • Follow-Ups:
    • Re: Minimizing my app kills timer ?
      • From: Steve Mills via Cocoa-dev <email@hidden>
References: 
 >Re: Minimizing my app kills timer ? (From: Gabriel Zachmann via Cocoa-dev <email@hidden>)
 >Re: Minimizing my app kills timer ? (From: Steve Mills via Cocoa-dev <email@hidden>)

  • Prev by Date: Re: Minimizing my app kills timer ?
  • Next by Date: Re: Concurrent loading of images ?
  • Previous by thread: Re: Minimizing my app kills timer ?
  • Next by thread: Re: Minimizing my app kills timer ?
  • Index(es):
    • Date
    • Thread