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Re: Concurrent loading of images ?
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Re: Concurrent loading of images ?


  • Subject: Re: Concurrent loading of images ?
  • From: Gabriel Zachmann via Cocoa-dev <email@hidden>
  • Date: Sat, 9 May 2020 00:00:15 +0200

> Sure. Just be aware that if you're using NSImage, simply loading an NSImage
> does not rasterize it; the class tries to be 'lazy' about doing work. So your
> background task should explicitly render it, e.g. into an NSBitmapImageRep.

I am using CGImageSourceCreateImageAtIndex and related functions.
But I am still unclear which function actually takes the time.
Maybe it is only when I create the CALayer like this?

CALayer * imgLayer    = [CALayer layer];
imgLayer.contents     = nsimage;


>
> Why not? Dispatch queues are always available. (The main thread is simply a
> special queue.) You can run the background task by creating a single dispatch
> queue and then using dispatch_async to call a block that does the work. The
> end of the block would call dispatch_async back to the main queue and pass
> the image as a parameter.

Could you give a few more specific hints?


Best regards, Gabriel


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  • Follow-Ups:
    • Re: Concurrent loading of images ?
      • From: James Crate via Cocoa-dev <email@hidden>
References: 
 >Concurrent loading of images ? (From: Gabriel Zachmann via Cocoa-dev <email@hidden>)
 >Re: Concurrent loading of images ? (From: Jens Alfke via Cocoa-dev <email@hidden>)

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