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Re: Concurrent loading of images ?
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Re: Concurrent loading of images ?


  • Subject: Re: Concurrent loading of images ?
  • From: Gabriel Zachmann via Cocoa-dev <email@hidden>
  • Date: Thu, 14 May 2020 17:13:53 +0200

>
> Ahh, there’s a jitter when moving.

Right. Sometimes it's a really lengthy stutter.

>
> Try creating an async dispatch to a background thread in a block.

I thought i'm doing that with this code:

-animateOneframe:
 // essentially, this gets called when the next image is to be displayed
 current_image_ = prefetched_image_;            // these are CGImageRef's
 dispatch_async( prefetch_queue_, ^{
           [self loadNextImage];                // stores next image in
prefetched_image_
 } );
 create a new CALayer,
 assign the current_image_ as content,
 create an animation for the layer,
 add the layer to the layer hierarchy

Am I not?


Best regards, Gabriel

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  • Follow-Ups:
    • Re: Concurrent loading of images ?
      • From: James Crate via Cocoa-dev <email@hidden>
References: 
 >Concurrent loading of images ? (From: Gabriel Zachmann via Cocoa-dev <email@hidden>)
 >Re: Concurrent loading of images ? (From: Jens Alfke via Cocoa-dev <email@hidden>)
 >Re: Concurrent loading of images ? (From: Rob Petrovec via Cocoa-dev <email@hidden>)
 >Re: Concurrent loading of images ? (From: Gabriel Zachmann via Cocoa-dev <email@hidden>)
 >Re: Concurrent loading of images ? (From: Jens Alfke via Cocoa-dev <email@hidden>)
 >Re: Concurrent loading of images ? (From: Gabriel Zachmann via Cocoa-dev <email@hidden>)
 >Re: Concurrent loading of images ? (From: Alex Zavatone via Cocoa-dev <email@hidden>)
 >Re: Concurrent loading of images ? (From: Gabriel Zachmann via Cocoa-dev <email@hidden>)
 >Re: Concurrent loading of images ? (From: Alex Zavatone via Cocoa-dev <email@hidden>)

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