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Re: Throttling drawing to vertical refresh
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Re: Throttling drawing to vertical refresh


  • Subject: Re: Throttling drawing to vertical refresh
  • From: Andreas Falkenhahn via Cocoa-dev <email@hidden>
  • Date: Fri, 23 Oct 2020 17:51:45 +0200

The problem with that approach is that I'd need to find out the monitor's
refresh rate in order to calculate "nextUpdateTime" and I'm not sure if I can
get this information from all monitors reliably.

On 19.10.2020 at 00:09 Alex Zavatone wrote:

> It shouldn’t be too hard to roll your own simply based on milliseconds of a
> timer.

> Even a simple

if (myMilliseconds >> nextUpdateTime) {
>     [updateObject doThatUpdate];
>     nextUpdateTime = myMilliseconds + msThrottle;
> }

> lets you get a basic throttle.
>
> Cheers,
> Alex Zavatone

>> On Oct 15, 2020, at 2:13 PM, Andreas Falkenhahn via Cocoa-dev
>> <email@hidden> wrote:

>> I'm drawing inside an NSView by simply setting its layer's contents to a
>> CGImage which is updated for every frame, e.g. something like this:

>>       dp = CGDataProviderCreateWithData(NULL, frameBuf, frameBufSize, NULL);
>>       im = CGImageCreate(frameWidth, frameHeight, 8, 32, frameStride,
>> theColorSpace, (CGBitmapInfo) kCGImageAlphaNoneSkipFirst, dp, NULL, FALSE,
>> kCGRenderingIntentDefault);

>>       view.layer.contents = (id) im;
>>       CGImageRelease(im);
>>       CGDataProviderRelease(dp);

>> This works fine except that there is no throttle so this will draw as fast
>> as the CPU allows, which of course is a waste of CPU cycles because the
>> monitor only refreshes a certain amount of times per second.

>> So is there a convenient way to throttle drawing to the monitor's refresh
>> rate or does this have to be done the hard way by querying the monitor's
>> refresh rate and then setting up a timer which draws in exactly those
>> refresh intervals or how should this be done?

>> Note that I'd like to avoid using OpenGL or Metal or whatever is the
>> standard nowadays but I'm mainly interested in an AppKit solution...

>> --
>> Best regards,
>> Andreas Falkenhahn                          mailto:email@hidden

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--
Best regards,
 Andreas Falkenhahn                            mailto:email@hidden

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  • Follow-Ups:
    • Re: Throttling drawing to vertical refresh
      • From: Alex Zavatone via Cocoa-dev <email@hidden>
    • Re: Throttling drawing to vertical refresh
      • From: Alex Zavatone via Cocoa-dev <email@hidden>
References: 
 >Throttling drawing to vertical refresh (From: Andreas Falkenhahn via Cocoa-dev <email@hidden>)
 >Re: Throttling drawing to vertical refresh (From: Alex Zavatone via Cocoa-dev <email@hidden>)

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