Re: Free trial period for apps in Mac App Store (?)
Re: Free trial period for apps in Mac App Store (?)
- Subject: Re: Free trial period for apps in Mac App Store (?)
- From: "Glenn L. Austin via Cocoa-dev" <email@hidden>
- Date: Wed, 2 Sep 2020 06:08:39 -0700
I also did this (Lite and regular versions) built from the same sources. Well,
almost the same sources since the regular version didn't include IAP.
There were a lot of conditionals, and it was written before Swift was even a
line of code...
--
Glenn L. Austin, Computer Wizard and Race Car Driver <><
<http://www.austinsoft.com>
> On Sep 2, 2020, at 12:26 AM, Dave via Cocoa-dev <email@hidden>
> wrote:
>
> Hi,
>
> The “Light” version doesn’t take much more effort to support since its built
> from the same source code. I actually found this the easiest and most
> straight forward way of doing it.
>
> Cheers
> Dave
>
>> On 1 Sep 2020, at 22:27, Gabriel Zachmann via Cocoa-dev
>> <email@hidden> wrote:
>>
>>> Make a ?Lite? version free (Price 0.00) which has either a limited life
>>> span or limited functionality or both.
>>> [...]
>>> The other option is to use ?In App Purchases? to upgrade the functionality.
>>>
>>
>> Thanks a lot for your response.
>>
>> Option 1 would mean, in my case: develop and maintain two versions,
>> "Light" version includes full functionality, but expires after a month,
>> "Pro" version costs.
>>
>> Option 2:
>> Only one version, with in-app purchase to unlock unlimited time.
>>
>>
>> I was wondering: what is your experience in terms of
>> - user experience
>> - development effort.
>> Is it more effort to develop and maintain light & pro version,
>> or is it more effort to implement the in-app purchase?
>> (The latter involves some purchases management, IIUC, for instance, if a
>> user buys a new Mac.)
>>
>>
>> What are your thoughts?
>>
>>
>> Best regards, Gabriel
>>
>>
>>
>>
>>
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