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Re: Invalidating UIImageView's image cache
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Re: Invalidating UIImageView's image cache


  • Subject: Re: Invalidating UIImageView's image cache
  • From: Eric Lee via Cocoa-dev <email@hidden>
  • Date: Tue, 22 Sep 2020 18:12:42 -0700

Ah maybe it is the use of `imageNamed:`.  I believe that caches the image data
in a system cache.  Have you tried `imageWithContentsOfFile:`?

https://developer.apple.com/documentation/uikit/uiimage/1624123-imagewithcontentsoffile

> On Sep 22, 2020, at 16:56, Carl Hoefs <email@hidden> wrote:
>
>
>> On Sep 22, 2020, at 1:46 PM, Eric Lee via Cocoa-dev
>> <email@hidden> wrote:
>>
>>> I don't have a good answer, but I think this may be more that UIImage
>>> caches the images, not UIImageView. Maybe you can find something in
>>> UIImage's docs/headers?
>>
>> I think you may be on to something.  This WWDC
>> <https://developer.apple.com/videos/play/wwdc2018/219> session covers
>> optimizing UIImage performance and has some info on what UIImage caches.
>>
>> How are you creating the UIImage?  Are you retaining the UIImage anywhere
>> outside of the UIImageView?
>
>
> The path of UIImage creation is as follows:
>
> - For each manually-initiated processing pass of the app, a standard set of
> 12 JPG files is written to the sandbox using the OpenCV::imwrite() function,
> which creates a JPG from data values. The files have fixed filenames.
>
> - When all 12 JPG files for a pass are written, I then use the following code
> snippet to create the UIImages and display them on the main UIImageView:
>
>    NSMutableArray *uiImagesArray = [NSMutableArray new];
>    for (NSString *file in [[NSFileManager defaultManager]
> contentsOfDirectoryAtPath:self.sandboxPath error:NULL]) {
>        if ([file.pathExtension isEqualToString:@"jpg"]) {
>            UIImage *tempImage = [UIImage imageNamed:jpgFilename];
>            if (tempImage) [uiImagesArray addObject:tempImage];
>        }
>    }
>    UIImage *allAGFAImages = [UIImage animatedImageWithImages:uiImagesArray
> duration:20.0];
>    self.imageView.image = allAGFAImages;
>
> - When a new pass of the app is run, the sandbox contents are deleted (see
> below), the uiImagesArray variable is set to nil, and the new JPG files are
> written, using the same filenames as before. Note that I do not set each
> UIImage in the array explicitly to nil.
>
>    [[NSFileManager defaultManager] removeItemAtURL:[NSURL
> fileURLWithPath:[self.sandboxPath stringByAppendingPathComponent:file]]
> error:&error];
>
> - If I add a uniquing string to the filenames for each pass, the problem does
> not present itself. Otherwise the original (old) cached image contents are
> displayed until the app is restarted.
>
> - I don't retain the UIImages anywhere other than adding them to the array in
> the code snippet above.
>
> -Carl
>

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  • Follow-Ups:
    • Re: Invalidating UIImageView's image cache
      • From: Mike Abdullah via Cocoa-dev <email@hidden>
    • Re: Invalidating UIImageView's image cache
      • From: Alex Zavatone via Cocoa-dev <email@hidden>
References: 
 >Re: Invalidating UIImageView's image cache (From: Eric Lee via Cocoa-dev <email@hidden>)
 >Re: Invalidating UIImageView's image cache (From: Carl Hoefs via Cocoa-dev <email@hidden>)

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