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Re: TIFF RGB in PS6 as Working Space.
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Re: TIFF RGB in PS6 as Working Space.


  • Subject: Re: TIFF RGB in PS6 as Working Space.
  • From: Jan Steinman <email@hidden>
  • Date: Fri, 3 Nov 2000 09:33:23 -0800

From: "Bruce J. Lindbloom" <email@hidden>

Eric Ryan wrote:
EricRGB is D50, 1.8 gamma, Primaries: Red is
0.67x 0.33y, Green is 0.24x 0.68y, and Blue is 0.14x 0.09y.

IMHO, RGB reference spaces should be D65, not D50 and should have a gamma of
2.2, not 1.8. A 2.2 gamma is a much better representation of a uniform
perceptual scale than is gamma 1.8.

On PCs perhaps, which are traditionally run "wide open" with an uncalibrated gamma of 2.2 *or greater*, or for video, which is also run "hot", but not Macs, which have traditionally run with a calibrated gamma of 1.8.

And lest we get into some silly argument about which is "better" or "right," there are those who argue the merits of using a linear gamma of 1 for all editing work, based on compression of highlights and shadows when editing in a non-linear space. They would argue that the closer you can get to 1 *while editing* and still satisfy technical constraints of your display system, the better off you are.

Also, running 5000K is important to those who are extremely picky about colors, and need to compare with originals under calibrated lighting sources.

Bottom line, I'm a little uncomfortable with the notion of "reference spaces," as though one were "better" than another without knowing it's purpose. Color management (like resolution and sharpening) is basically needs-specific, no? The purpose of color management is device independence, so why choose as a "reference space" one that is biased toward a particular platform or viewing situation?

--
: Jan Steinman <mailto:email@hidden>
: Bytesmiths <http://www.bytesmiths.com>


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