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Re: TIFF RGB in PS6 as Working Space.
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Re: TIFF RGB in PS6 as Working Space.


  • Subject: Re: TIFF RGB in PS6 as Working Space.
  • From: Steve Upton <email@hidden>
  • Date: Fri, 3 Nov 2000 17:31:56 -0800

At 12:53 PM -0700 11/3/00, eric ryan wrote:
Steve Upton wrote:

"If you post the CMYK profiles in question (on your site) then I can
tell you what I think - I'll do a couple of 3D plots and see how they
compare."
The floder also contains Adobe's new
EuroscaleCoated.icc, JapanStandard.icc, USSheetfedCoated.icc. Which seem
to be of sufficiently different gammuts so that the four of them together
make a usefull set for creating the RGB archiveing space. You can check
previous posts for EP_RGB.icc to compare.

Most of the color spaces do fit in your RGB space except the Japan Standard. In 2D it appears that the Japan fits but in 3D the 100% yellow is outside of the RGB space and would therefore be clipped.

If you like I can post the 3D file for perusal..


Regards,

Steve

+--------------------------------------------------+
Steve Upton
CHROMiX / Profile Central
+--------------------------------------------------+


References: 
 >Re: TIFF RGB in PS6 as Working Space. (From: eric ryan <email@hidden>)

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