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Re: Photoshop's handling of 8- and 16-bit images
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Re: Photoshop's handling of 8- and 16-bit images


  • Subject: Re: Photoshop's handling of 8- and 16-bit images
  • From: email@hidden
  • Date: Thu, 23 Aug 2001 17:36:23 EDT

In a message dated 8/23/01 3:58:53 PM, email@hidden writes:

>1) Open 8-bit, Save as 8-bit -- All original values remain intact.
>
>2) Open 16-bit, Save as 16-bit -- Half the tones are lost.
>All input values are subjected to the following two operations:
> a) scale by factor 32768/65535 and round to nearest integer.
> b) scale above result by 65535/32768 and round to nearest integer.
>The net result of this is that half of the original tone values are lost,
>specifically from 65536 possible tones in the original down to 32769
>possible tones in the output. The output has no odd pixel values for tones
>less than or equal to 32768, and has no even pixels for tones greater than
>32768. You cannot discover this within Photoshop because Photoshop never
>displays the underlying 16-bit pixel values. The output covers the full
>16-bit range, but the histograms are "combed" (i.e. every other value is
>missing). So just opening and saving a 16-bit image in Photoshop
>essentially discards one bit of data.
>
>3) Open 16-bit, Save as 8-bit -- This operation is performed with a
>noise-driven dither during conversion down to 8-bits. This dithering
>technique helps "hide" banding or posterization effects that may result
>if
>the low 8-bits were simply discarded.
>
>4) Open 8-bit, Save as 16-bit -- each 8-bit value is copied into both halves
>of the 16-bit value. This 16-bit value is then subjected to the two steps
>described above (2a and 2b). So the low 8-bits of the output are not empty
>as you might think.
>
All of the above fits with my previous understanding of Photoshop 8 and 16
bit processing... and all of it seems to be the lesser of evils compared to
the alternatives.

C. David Tobie
Design Cooperative
email@hidden


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