Re: ScannerRGB to WorkingSpaceRGB (rendering intents)
Re: ScannerRGB to WorkingSpaceRGB (rendering intents)
- Subject: Re: ScannerRGB to WorkingSpaceRGB (rendering intents)
- From: email@hidden
- Date: Sun, 8 Jul 2001 19:29:59 EDT
In a message dated 7/8/01 12:53:25 PM, email@hidden writes:
>
You said that the default rendering in a scanner profile is perceptual
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but
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isn't that true of virtually ALL profiles (with the exception of monitor
>
profiles I suppose)? In other words, just because the scanner profile has
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perceptual set as the default, does this necessarily mean that a scannerRGB
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to workingspaceRGB conversion can ONLY be perceptual and would overide
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my
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default rendering intent in PS6?
The issue here is not the default intent, its the complete lack of any
distinct tables for other intents... choose whatever intent you like, and
most scanner profiles will still process your data through exactly the same
LUT; the perceptual one.
C. David Tobie
Design Cooperative
email@hidden