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RE: gamma 1.0 and loss of detail
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RE: gamma 1.0 and loss of detail


  • Subject: RE: gamma 1.0 and loss of detail
  • From: "CS Carl Stawicki (4211)" <email@hidden>
  • Date: Tue, 19 Feb 2002 10:08:57 -0500

I went through this !@#$ Gamma 1.0 crud myself. A simple experiment to do is
this:

1. Create an 8-bit RGB neutral blend from 0-0-0 to 255-255-255.
2. Duplicate it and assign each an RGB space with different gammas, 1.0 and
2.2
3. If you read the 'L' values down in the shadows, from 1.0 you get:

0 rgb = 0L
1 rgb = 4L
2 rgb = 7L
3 rgb = 10L
etc...(In other words, there're a lot of holes in the shadows.)

4. Convert each RGB file to LAB and check out the 'L' histograms. 'nuf said.

Carl


> "I looked at them briefly indeed. Is Timo a kind of persona non
> grata in
> > "color space"?"
> >
> Gvido,
>
> Timo is a radical isotope in an otherwise stable atmosphere.
>
> I've had the "pleasure" of being caught in an email debate with him once,
> and the amount of misinformation in his possession is incredible. And the
> sad part is that you can quote him chapter and line from any of the
> generally accepted texts and papers on digital color management/profiling
> and he will continue to disbelieve you.
>
> I consider him the "Jerry Falwell" in our religion of color.
>
> Scott Olswold
> Senior Systems Support Engineer
> MCSE, CNA 5, A+, Adobe Expert User (Photoshop and PageMaker)
> Danka Office Imaging
>
> [demime 0.98b removed an attachment of type application/ms-tnef]
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