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Re: 16 bits = 15 bits in Photoshop?
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Re: 16 bits = 15 bits in Photoshop?


  • Subject: Re: 16 bits = 15 bits in Photoshop?
  • From: bruce fraser <email@hidden>
  • Date: Thu, 14 Apr 2005 12:04:37 -0700

At 11:13 AM -0700 4/14/05, Ray Maxwell wrote:
I have been following this discussion with great interest.

However, lets get real.

Those who have read books by Dan Margulis or his Colortheory forum know that he believes that 8 bits is all you need to reproduce smooth, non-posterized images. While I don't agree with him and use 16 bit per color all of the time, I do think that 16 bits is severe over kill for a 2.2 gamma space that is approximately linear with respect to perception. This statement assumes that the final reproduction is going to be on reflective media.

What Dan's tedious and fundamentally specious arguments deliberately miss is that the need for greater bit depth has absolutely nothing to do with reproduction and everything to do with editability.


We can capture much more than we can reproduce. That's why photography is an art. Higher bit depths let us decide which parts of the tonal range we've captured we wish to emphasize and which parts we wish to compress.

Bob Caspe used to posit the example of a woman standing in full sunlight, wearing a white lace dress, and holding a black leather-bound book in shadow. That's maybe a 20-stop dynamic range. You can't reproduce that dynamic range, but the compromises you make in reproduction depend on the story you're trying to tell.

If the story is Paris Hilton getting married, it's about the dress, and you expose and develop for the highlights.

If the story is Mrs Smith finding a Gutenberg Bible in her attic, the story is the book and you expose and develop for the shadows.

But if you can capture a wide enough dynamic range, you can have it all, and make those decisions post-capture rather than pre-capture.

We need 32-bit floating point channels for those situations where we want to capture or model real-world scene luminances with contrast ratios of 100000:1 or more, and manipulate them. With most cameras avaliable today, that means combining multiple exposures. That won't always be the case.

At least one camera available today has a 22-stop dynamic range. Check out

www.spheron.de

I've seen this camera in action, it's real, and 16 bits per channel isn't anywhere near enough to do it justice. (It uses three trilinear arrays to essentially combine three exposures on the fly.)

Another interesting technology that blows the old assumptions about how many bits we really need is from

http://www.sunnybrooktech.com/

I've seen this display in action, and while it's a technology demo, it's also real. I fully expect that sometime in my lifetime, such displays will be mainstream means of image reproduction that I'll hang on my wall.

100 L* isn't a dynamic range. It's simply maximum white relative to whatever your white reference is, and is hence a relative rather than an absolute value. There ARE papers that can produce a white that is brighter than L* 100 unless we take steps to define L* 100 in a way that avoid it-fluorescence takes incoming UV energy and downshifts it to visible light, allowing more than 100% reflectance. I've seen a yellow ink with 175% reflectance. (It doesn't profile well!)

256 steps is probably sufficient for printing to reflective copy from a tone-mapped 11-stop capture. It's nowhere near enough to work with linear-gamma scene data that will be reproduced in a movie theater (even an analog one), or to get optimal tone-mapping from a capture that really holds the scene dynamic range and is displayed on one of the above displays.




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  • Follow-Ups:
    • Re: 16 bits = 15 bits in Photoshop?
      • From: Graeme Gill <email@hidden>
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      • From: Ray Maxwell <email@hidden>
References: 
 >Re: 16 bits = 15 bits in Photoshop? (From: Roger Breton <email@hidden>)
 >Re: 16 bits = 15 bits in Photoshop? (From: "email@hidden" <email@hidden>)
 >Re: 16 bits = 15 bits in Photoshop? (From: Ray Maxwell <email@hidden>)

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