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video card lut depth....
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video card lut depth....


  • Subject: video card lut depth....
  • From: tom lianza <email@hidden>
  • Date: Mon, 02 Jun 2008 21:55:19 -0400

Hi to all,

For digital displays, DVI dual link, HDMI dual link and Display Port Dual link can all send multi-byte digital data to a display. The problem is there a few displays that can actually accept 10 bit data. I'm currently working on an LCD display which does have this capability (but will remain unnamed until it's formal introduction) . I also worked on the afore mentioned Super Mac (or was it Radius by then?) thunder card which had 10 bit DACS . The problem with 10 bit Dacs really didn't have anything to do with measuring the output. The problem was the display environment couldn't support 10 bit resolution on input because of noise and bandwidth restrictions. It was very difficult to show a convincing difference between 10 bit and 8 bit operation with a display set to gamma 2.2. If you were running at a 1.8 gamma, you could see real improvement in shadow quantization, but you had look really hard. It was not an easy sell to management and it was an even harder sell to the end user who had to pay for it.

The display that is currently underdevelopment has a panel capable of accepting 10 bit data and has a numerical data path that supports true 12 bit operations. The problem in finding a card that can actually drive these displays at 10 bits is still tricky. I think that we will see the cards catch up by the end of the year as HDMI and Display Port become more common on PC displays. The LUT in the graphic card will no longer be necessary as more advanced displays hit the market. As a matter of fact, this new generation of displays has optical stablization, and some very sophisticated hardware to adjust to specific color spaces. It should be an interesting second half of the year.

The fact is that the processor in most high resolution, high bandwidth displays is far more powerful the processor in the desktop machine. The graphics card is simply becoming a dumb highspeed converter in video applications. Naturally, this is not true for graphic operations utilizing Direct X or Open GL. In my opinion, the biggest roadblock in the video chain will be getting HDMI and DisplayPort supported by the video cards and drivers.

Regards,
Tom
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