Re: Softproof puzzle
Re: Softproof puzzle
- Subject: Re: Softproof puzzle
- From: Nagy Péter <email@hidden>
- Date: Mon, 01 Dec 2014 21:20:41 +0100
Hi Peter,
I’ sure dithering does matter in your case as Matthew already pointed out. In the dark shadows it can make things easier after a proper conversion, since the 8 bit resolution per channel isn’t enough to handle such images. You can simulate the effect by applying a very subtle noise (1-2 percent). In our practice we always handle and edit grayscale or near-grayscale images in 16 bit, to have a better softproof (and final art).
Regards,
Peter
Colorcom
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