AudioUnit frame sizes
AudioUnit frame sizes
- Subject: AudioUnit frame sizes
- From: Roger Butler <email@hidden>
- Date: Wed, 29 Aug 2001 15:45:53 +1000
Is there a constant defining the largest possible frame size that an AU can
be asked for? RenderSlice() is called with an AudioBuffer and the mData
member specifies how many bytes the destination AU wants. Can this be any
number? How do we allocate internal buffers to cope with the largest
possible?
Roger Butler,
Lake Technology.