floating point environment inside CoreAudio ?
floating point environment inside CoreAudio ?
- Subject: floating point environment inside CoreAudio ?
- From: James McCartney <email@hidden>
- Date: Sat, 19 May 2001 12:09:18 -0500
I have some math that depends on fesetround(FE_DOWNWARD); <fenv.h>
Is my floating point environment preserved between CoreAudio calls?
(I assume not?)
Can I safely set up the floating point environment inside CoreAudio?
(I've no guess..?)
Should I save/restore the existing state?
(I assume yes?)
--- james mccartney email@hidden <
http://www.audiosynth.com>
SuperCollider - a real time synthesis programming language for the PowerMac.
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ftp://www.audiosynth.com/pub/updates/SC2.2.10.sea.hqx>