• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: Stopping a Audio Unit From Callback PROPERLY
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Stopping a Audio Unit From Callback PROPERLY


  • Subject: Re: Stopping a Audio Unit From Callback PROPERLY
  • From: Brian Barnes <email@hidden>
  • Date: Tue, 2 Oct 2001 01:35:44 -0400

Chris Rogers wrote:

Ordinary AudioUnits do NOT have any concept of being started or stopped.
Only output AudioUnits (kAudioUnitSubType_Output) understand
AudioOutputUnitStart() and
AudioOutputUnitStop(). AudioOutputUnitStart() starts the hardware device
associated with the AudioUnit. AudioOutputUnitStop() stops the hardware
device from calling back through the HAL. Our stereo mixer AudioUnit
(kAudioUnitSubType_Mixer, kAudioUnitID_StereoMixer) allows for connections
to be made and broken to the input busses. You can dynamically allocate
one-shot sounds to mixer inputs, and when the sound is finished, simply
disconnect the input, and you'll get no more callbacks for that input.
Other connected inputs to the mixer will continue to callback, however.

OK, I get this. So what would be the recommendation for something like a game? Multiple audio units or a single stereo mixer audio unit with multiple inputs?

Multiple audio units (which I'm doing now) seem to work fast enough, and take very little processor time. I do this because it seems very close to the idea of multiple channels in the sound manager, which is where I came from.

Also, a side question: Can the subtype_effect units take multiple inputs? Or would I have to mix all my audio units in a mixer audio unit, send that to the effect, and then send that to an output unit? If so, that would be a good reason to go with a single mixer unit!

[>] Brian


  • Follow-Ups:
    • Re: Stopping a Audio Unit From Callback PROPERLY
      • From: Bill Stewart <email@hidden>
  • Prev by Date: Linking together audio units
  • Next by Date: Re: Linking together audio units
  • Previous by thread: Re: Stopping a Audio Unit From Callback PROPERLY
  • Next by thread: Re: Stopping a Audio Unit From Callback PROPERLY
  • Index(es):
    • Date
    • Thread