Frame size?
Frame size?
What is the proper way to set an audio device's frame size?
Do I need to make a kAudioDevicePropertyBufferFrameSize call for both input
and output?
This call seems to create unstableness in my app (I am sure it is something
I am doing).
err = AudioDeviceSetProperty(theID , 0, 0,
true, kAudioDevicePropertyBufferFrameSize,
sizeof(UInt32), &myCompletionSize);
Thanks,
Jeremy
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