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Re(2): MIDISend problem with packet length =1
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Re(2): MIDISend problem with packet length =1


  • Subject: Re(2): MIDISend problem with packet length =1
  • From: Didier <email@hidden>
  • Date: Sun, 11 Aug 2002 05:56:09 +0200

Hi ,
you wrote :

>
>That should only work with SysEx or messages that are only one byte
>long (that would be real time and tune request messages).
>
>Remember that the rules for Core MIDI packets say that
>
>1. With the exception of SysEx, packets must contain only complete
messages.
>
>2. SysEx must be in separate packets.
>
>3. No running status.
>
>A driver which is living by the rules would be likely to ignore bad
>packets. Remember that a good driver should be interpreting the data
>stream so it can use running status where it's appropriate: Having
>to deal with partial messages would make that more difficult to do.
>For that matter Core MIDI has to merge data streams from multiple
>clients. Dealing with partial messages would make that a lot harder,
>too.

Thanks Herby,

I think you are right, the problem is I try to send a GM2 switch command
which is 8 characters long byte by byte.
I still don't understand why a driver ought to interpret my data (I can't
found any reference on this topic in the CoreAudio reference manual), but
I 'll try to adjust this.

Do you think the CoreAudion will be able to send raw MIDI data in the
future, without trying to understand them ?

Best regards
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Didier Guillion
email@hidden
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  • Follow-Ups:
    • Re: Re(2): MIDISend problem with packet length =1
      • From: Brian Willoughby <email@hidden>
    • Re: Re(2): MIDISend problem with packet length =1
      • From: Yoshiharu Honjo <email@hidden>
References: 
 >Re: MIDISend problem with packet length =1 (From: Herbie Robinson <email@hidden>)

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