Re: crashy bug in December Dev Tools AUEffectBase.cpp
Re: crashy bug in December Dev Tools AUEffectBase.cpp
- Subject: Re: crashy bug in December Dev Tools AUEffectBase.cpp
- From: Marc Poirier <email@hidden>
- Date: Sat, 21 Dec 2002 13:22:15 +0100 (CET)
>
...aha... so that's why I'm crashing as soon as I call
>
AudioUnitInitialize() after loading the stock V1 dynamics processor? It
>
worked fine until 10.2.3, now all my users are reporting that my app
>
crashes on launch, and the debugger confirms it...
>
>
were the AudioUnits recompiled for 10.2.3 then?... Is there any solution
>
(besides simply not using apple AudioUnits until 10.2.4)? or am I likely
>
facing a different problem that's my fault? :)
Well, if those AUs were rebuilt using the new AUEffectBase sources, and if
any of them *do not* use the AUKernel convenience mechanism, then they
will crash whenever you do anything that triggers then to call
MaintainKernels (i.e. change the StreamFormat, Initialize), which is
pretty unavoidable. ;)
Did you look at your crash logs? If you see the trace starting at
AUEffectBase::MaintainKernels, then it's the issue that I'm talking about.
Oof, this is why Apple should allow us lowly student and free ADC members
seed access... ;)
Marc
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