Re: Too many frames to process?
Re: Too many frames to process?
- Subject: Re: Too many frames to process?
- From: Urs Heckmann <email@hidden>
- Date: Mon, 23 Dec 2002 11:05:04 +0100
Am Montag, 23.12.02, um 06:02 Uhr (Europe/Berlin) schrieb Jeremy Sagan:
Why do all audiounits that I have tried return
kAudioUnitErr_TooManyFramesToProcess
when passed a buffer with > 1024 frames?
Jeremy
AUBase has a member mMaxFramesPerSlice. See AUBase.cpp -
AUBase::DoRender() for what's happening.
Fortunately, there's AUBase::SetMaxFramesPerSlice(UInt32 nFrames) which
reallocates Buffers and fires PropertyChanged() (also in AUBase.cpp).
Have you tried this?
Cheers,
;) Urs
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