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Re: Too many frames to process?
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Re: Too many frames to process?


  • Subject: Re: Too many frames to process?
  • From: Urs Heckmann <email@hidden>
  • Date: Mon, 23 Dec 2002 11:05:04 +0100

Am Montag, 23.12.02, um 06:02 Uhr (Europe/Berlin) schrieb Jeremy Sagan:

Why do all audiounits that I have tried return
kAudioUnitErr_TooManyFramesToProcess
when passed a buffer with > 1024 frames?

Jeremy


AUBase has a member mMaxFramesPerSlice. See AUBase.cpp - AUBase::DoRender() for what's happening.

Fortunately, there's AUBase::SetMaxFramesPerSlice(UInt32 nFrames) which reallocates Buffers and fires PropertyChanged() (also in AUBase.cpp). Have you tried this?

Cheers,

;) Urs
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 >Too many frames to process? (From: Jeremy Sagan <email@hidden>)

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