Running Engine and Streams
Running Engine and Streams
- Subject: Running Engine and Streams
- From: "Sean Morrell" <email@hidden>
- Date: Mon, 04 Feb 2002 09:21:43 -0800
In an audio driver, does a running IOAudioEngine have to transfer audio
data for every stream in that engine? Or can individual streams be
started and stopped within an engine? If a stream can be started while
another stream in the same engine is stopped, how can I tell which stream
is running?
Thanks,
Sean