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Running Engine and Streams
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Running Engine and Streams


  • Subject: Running Engine and Streams
  • From: "Sean Morrell" <email@hidden>
  • Date: Mon, 04 Feb 2002 09:21:43 -0800

In an audio driver, does a running IOAudioEngine have to transfer audio
data for every stream in that engine? Or can individual streams be
started and stopped within an engine? If a stream can be started while
another stream in the same engine is stopped, how can I tell which stream
is running?

Thanks,

Sean


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