Re: coreaudio-api digest, Vol 2 #49 - 10 msgs
Re: coreaudio-api digest, Vol 2 #49 - 10 msgs
- Subject: Re: coreaudio-api digest, Vol 2 #49 - 10 msgs
- From: Jeff Moore <email@hidden>
- Date: Tue, 19 Feb 2002 10:56:56 -0800
on 2/19/02 8:35 AM, Mark Thomas <email@hidden> wrote:
>
But I set by synthID in my CmpSoundHeader structure to sampledSynth, nothing
>
is played or hear. When I do a buffer command, SndDoCommand it returns -205.
>
>
Any Ideas where I should I have set it to do the right things as before ???.
The sampledSynth constant is only for use when initializing a SndChannel. It
is not for use in the various sound header structures.
It would seem that you need to take a look at more basic code for how to
play sound using the Sound Manager. There is plenty of sample code that
illustrates how to do this on our developer web site. There are examples for
playing encoded sound and filling out the headers properly.
--
Jeff Moore
Core Audio
Apple
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