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Re: Sound Manager Crashing
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Re: Sound Manager Crashing


  • Subject: Re: Sound Manager Crashing
  • From: Laurent de Segur <email@hidden>
  • Date: Thu, 21 Feb 2002 09:45:25 -0800

Mark,

You need to do two things in the code for it to work properly :

1) You need to init your sound channel to something. NULL will delegate that task to the sound manager.
2) You also need to pass a pointer to the volume command in the param2 to get something out of the call.

Here is the code that doesn't crash anymore;

{
SndCommand cmd1;
SndChannelPtr chan1 = NULL;
long volume;

err = SndNewChannel(&chan1, sampledSynth, initStereo, NULL);
cmd1.cmd = getVolumeCmd;
cmd1.param1 = 0;
cmd1.param2 = &volume;

SndDoImmediate(chan1, &cmd1);
}


Hope this helps,

LdS


On Wednesday, February 20, 2002, at 05:46 AM, Mark Thomas wrote:

Hi Guys,
Does any one know why the sound manager crashes, if you create a sound
channel and then request the volume of the channel straight after code looks
like this: -

SndChannelPtr mSndChannel;
SndCommand sndCmd={getVolumeCmd,0, 0};

err = SndNewChannel ( &mSndChannel, sampledSynth, initStereo, NULL );
SndDoImmediate (mSndChannel,&sndCmd);

It crashes 3 levels deep in SndDoImmediate. I have a test application ,which
demos this as well, if anyone wants it.

This works fine in MacOS 9.x.

Any Ideas, Possible bug maybe ????

Thanks
Mark.
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  • Follow-Ups:
    • Re: Sound Manager Crashing
      • From: Mark Thomas <email@hidden>
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