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Re: coremidi & codewarrior
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Re: coremidi & codewarrior


  • Subject: Re: coremidi & codewarrior
  • From: "Roni Music" <email@hidden>
  • Date: Wed, 27 Feb 2002 07:54:35 +0100

I had exactly all problems you describe when porting my Carbonized MIDI app to Mach-O
using CodeWarrior 7.2

Your last problem took me a while to figure out, it turned out that you must end your app
with return 0 to signal to the system that everything ended OK

int main(void)
{

// your application code

return 0;

}

not

void main(void)
{

// your application code

}

which might give whatever value back to the system


Rolf Nilsson


----- Original Message -----
From: <email@hidden>
To: <email@hidden>
Sent: Wednesday, February 27, 2002 7:26 AM
Subject: coreaudio-api digest, Vol 2 #60 - 6 msgs

> Message: 1
> Date: Mon, 25 Feb 2002 20:07:01 -0800
> Subject: Re: coremidi & codewarrior
> From: Kurt Bigler <email@hidden>
> To: CoreAudio API <email@hidden>
>
> I have also now sucesfully ported my MIDI application to OS X as a Mach-O
> target under CodeWarrior 7.2.
>
>
> The catches along the way were:

........

> Now the app is ported except that I am still using SoundManager, but there
> is one remaining problem. When the application quits the OS produces the
> message "The application ... has unexpectedly quit." When I run under the
> CodeWarrior debugger this message does not occur. When I run under gdb, the
> message does not occur, but gdb reports "Program exited with code 0110."
>
> Any clues about this? (Maybe this belongs on a different mailing list, but
> it also fits in with the content of the "coremidi & codewarrior" thread.)

> Thanks,
> Kurt Bigler
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