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Re: HAL Devices and Streams (with QuickTime)
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Re: HAL Devices and Streams (with QuickTime)


  • Subject: Re: HAL Devices and Streams (with QuickTime)
  • From: Jeff Moore <email@hidden>
  • Date: Mon, 21 Jan 2002 11:55:27 -0800

on 1/20/02 11:33 PM, email@hidden <email@hidden> wrote:

> Above you say "the Sound Manager will use the same sdev all the tracks in a
> QTMovie"... I don't need a track by track control, only movie by movie.
> (Two movies playing at the same time on different outputs). Does this
> change anything? Is there another function that will work?

The support is the same for two movies as it is for two tracks in a single
movie. The only way to tell QT (and therby the Sound Manager) to do
something other than the default, is through MediaSetSoundOutputComponent.

>>> If you know exactly how many output devices your app will need, for
>>> instance 2, (like for my app: main output & monitor) a quick & dirty
>>> solution would be to install 2 Components in the OS which are exact copies
>>> of the HAL Output Component except for their id (componentSubType,
>>> componentManufacturer), right? this way, the Soundmanager would look at
>>> them as 2 different Components (not just 2 different instances of the
>>> same Component), and you would be able to use both...
>>
>> This would work, as long as the device didn't go away while you were using
>> it.
>
>
> That's fine by me... Can they both be used at the same time?

Absolutely. The scoping is at the Component level.

--

Jeff Moore
Core Audio
Apple


References: 
 >Re: HAL Devices and Streams (with QuickTime) (From: <email@hidden>)

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