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App hangs after getting DefaultAudioDevices
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App hangs after getting DefaultAudioDevices


  • Subject: App hangs after getting DefaultAudioDevices
  • From: Rolley <email@hidden>
  • Date: Thu, 24 Jan 2002 00:37:15 -0500

Arrrgh,

I am stuck on this ?&* bug : after any call that give either the DefaultInputDevice or DefaultOutputDevice or getAudioDevices, my application freezes. What I get with getAudioDevices() is that the only AudioDevice I have is the built-in-controller. Is that ok ?

Hum, this is quite strange cos the same code in Obj-C works ! Argh, my joy of mixing Cocoa and Java has gotten quite low. But then I don't have the time to learn Obj-C right now... but if you know of a good online reference (or tutorial) for Obj-C let me know.

Oh and by the way if you have the solution to my problem...

thx
Rolley


  • Follow-Ups:
    • Re: App hangs after getting DefaultAudioDevices
      • From: Bill Stewart <email@hidden>
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      • From: Brian Willoughby <email@hidden>
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