App hangs after getting DefaultAudioDevices
App hangs after getting DefaultAudioDevices
- Subject: App hangs after getting DefaultAudioDevices
- From: Rolley <email@hidden>
- Date: Thu, 24 Jan 2002 00:37:15 -0500
Arrrgh,
I am stuck on this ?&* bug : after any call that give either the
DefaultInputDevice or DefaultOutputDevice or getAudioDevices, my
application freezes. What I get with getAudioDevices() is that the only
AudioDevice I have is the built-in-controller. Is that ok ?
Hum, this is quite strange cos the same code in Obj-C works ! Argh, my joy
of mixing Cocoa and Java has gotten quite low. But then I don't have the
time to learn Obj-C right now... but if you know of a good online
reference (or tutorial) for Obj-C let me know.
Oh and by the way if you have the solution to my problem...
thx
Rolley