Re: Audio Units - future improvements?
Re: Audio Units - future improvements?
- Subject: Re: Audio Units - future improvements?
- From: Bill Stewart <email@hidden>
- Date: Wed, 10 Jul 2002 14:46:42 -0700
Marc,
These and other issues have been addressed in Jaguar.
We'll be preparing some doc (with details) to explain what is different in
the AU world that we will also post when we can.
Bill
on 7/10/02 10:49 AM, Marc Poirier wrote:
>
Hi. I've made a bunch of VST plugins and now I'm trying to port them to
>
Audio Units. I can port a few of my really simple ones (I finished my
>
first successful one today, yay!), but not the rest because most of them
>
rely on features of the VST API that don't exist (yet) in AU. So, I'm
>
wondering if there are plans to implement some of these very nice
>
VST-esque features (the first two are ESPECIALLY IMPORTANT):
>
>
* the ability to send MIDI to effects, not just synths (i.e. treat it like
>
a synth, but also allow for audio input as well as output)
>
>
* the ability for hosts to send musical time information to AUs (tempo,
>
the position within a measure, time signature, etc.)
>
>
* programs (and it sounds like that might be coming, since Doug W said
>
presets would be supported soon, but I'm not sure if that's the same as
>
VST programs, whether it will allow for users to modify those and save
>
banks and such)
>
>
a way for the host to indicate that the signal has stopped and restarted
>
(in VST, suspend() and resume() are used). This allows you to clear
>
buffer, IIR histories, etc. Is this what Reset() is for in AU? It's
>
unclear to me, but maybe Reset() is fine.
Yes - that's the expected behaviour of Reset
>
And I also have a suggestion for something that VST doesn't have, but
>
would be nice to see:
>
>
Audio Units already let you specify i/o configurations as far as I can
>
tell (GetSupportedNumChannels) which is great, but it looks like there's
>
no way to specify unmatched pairs (for example, 1-in/2-out). That would
>
be nice.
>
>
>
Thanks for listening,
>
Marc Poirier
>
>
[ Destroy FX - http://www.smartelectronix.com/~destroyfx/ ]
>
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