• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: Opinions sought: AudioUnit Rendering
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Opinions sought: AudioUnit Rendering


  • Subject: Re: Opinions sought: AudioUnit Rendering
  • From: Bill Stewart <email@hidden>
  • Date: Wed, 06 Mar 2002 19:33:38 -0800

I don't think we're that interested in the partial buffer case. The real win
here is that in the case of a reverb for instance, its going to do a lot of
processing of data before its tail is really below a minimum threshold. So
the partial buffer provides little I think in comparison to that.

But if the reverb can know that it has no valid input since time x, and its
done its tail it can then just pass a silent buffer through or NULL, or
whatever we decide.

The parital buffer stuff is really tweaky and I think Laurent's earlier
comment about the overloaded tweakiness of some APIs can eventually make
them unusable - we're trying to avoid that situation as well.

Bill

on 6/3/02 3:26 PM, Kurt Bigler wrote:

> on 3/6/02 6:57 AM, Doug Wyatt <email@hidden> wrote:
>
>> This is a very promising idea -- we could have AudioToolbox export two
>> globals:
>>
>> extern const Float32 *kAudioToolbox_SilentBuffer;
>> extern const UInt32 kAudioToolbox_SilentBufferNumberSamples; // number of
>> samples in kAudioToolbox_SilentBuffer
>>
>> and AudioUnits' RenderSlice methods would be free to compare incoming
>> AudioBuffer.mData's against it, and set outgoing mData's to it (as long
>> as they were outputting fewer than
>> kAudioToolbox_SilentBufferNumberSamples). Totally backward-compatible,
>> a minimal API addition, and allows a good optimization.
>>
>> Thanks!
>>
>> Doug
>
>
> If it is worth representing the partial-buffer-silent case, then maybe it is
> worth representing a buffer that is partially silent at either end.
> Otherwise the effort to represent partial silence only helps you in half the
> cases that the concept is capable of.
>
> Consider the case when one signal path goes silent just as another comes on.
> If you represent partial silence at either end of the buffer then it would
> be possible to make that transition with a minimal spike in the CPU load.
> It is the spikes that make or break a system sometimes. Even if there is
> some overlap in the transition this approach will minimize the CPU spike.
>
> One possible representation:
>
> extern const UInt32 kAudioToolbox_SilentBufferNumberSampAtBeg;//#silent @beg
> extern const UInt32 kAudioToolbox_SilentBufferNumberSampAtEnd;//#silent @end
>
> Silence at both ends (but not the middle) of a buffer is probably not worth
> worrying about, but allowing it kind of falls out of the above
> representation, which is probably an easier-to-use representation than to
> have a flag specifying whether silence is at the beginning or the end.
>
> -Kurt Bigler
> _______________________________________________
> coreaudio-api mailing list | email@hidden
> Help/Unsubscribe/Archives:
> http://www.lists.apple.com/mailman/listinfo/coreaudio-api
> Do not post admin requests to the list. They will be ignored.


mailto:email@hidden
tel: +1 408 974 4056
__________________________________________________________________________
"Thousands of years ago, cats were worshipped as gods. We have never
forgotten this."
__________________________________________________________________________
_______________________________________________
coreaudio-api mailing list | email@hidden
Help/Unsubscribe/Archives: http://www.lists.apple.com/mailman/listinfo/coreaudio-api
Do not post admin requests to the list. They will be ignored.

References: 
 >Re: Opinions sought: AudioUnit Rendering (From: Kurt Bigler <email@hidden>)

  • Prev by Date: Re: CoreAudio, Mixing and Panning, and the Audio Toolbox
  • Next by Date: Re: Opinions sought: AudioUnit Rendering
  • Previous by thread: Re: Opinions sought: AudioUnit Rendering
  • Next by thread: Re: Opinions sought: AudioUnit Rendering
  • Index(es):
    • Date
    • Thread