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Audio Units info?
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Audio Units info?


  • Subject: Audio Units info?
  • From: Marc Poirier <email@hidden>
  • Date: Wed, 15 May 2002 08:29:19 -0400

Hi. I've been making software audio effects using the VST standard for a while & now I am interested in exploring Audio Units. However, I've had a really difficult time finding any decent information about the API. I've downloaded the SDK, but all it has are the very minimally commented base header & source files. There is not even any description of the basic language used in the API (for example, I see a lot of reference to "elements" & "components" but I have no idea what these are in AU-world). And then there are also sources for a very very simple example Audio Unit (which does nothing but copy the first audio input channel to the first audio output channel, & ignore its 2 parameters).

I can't find any useful introductory information or general documentation of the API. All I've found are couple of very general paragraphs about Audio Units in some of the CoreAudio overview information at developer.apple.com.

Am I missing anything? Or is the API just severely underdocumented at this point? I can't even find any solid intro information about Audio Units, nothing about how they are handled by the OS or hosts (do they even need host apps?) or anything like that.

So anyway, if there is some good information out there that I don't know about, I would greatly appreciate it if someone could point me towards it. Otherwise, I have a bunch of questions that maybe someone could answer:



Do music apps have to specifically support Audio Units or is it handled at the system level?

If specific hosting is required, are there any Audio Unit hosts available?

What are "elements?"

What are "components?"

Is there any documentation written in plain english (rather than C)?

Is there any specific information about Audio Units at developer.apple.com aside from what's in the very basic CoreAudio overviews?

Can hosts provide tempo or other time information (measures, meter, etc.) to Audio Units?

Is it possible for Audio Units to have custom graphic interfaces?

Can Audio Units receive & send MIDI as well as audio?

Is there support for Audio Unit hosts recording automation of an Audio Unit's parameters?

Can Audio Units have "programs" (as they're called in VST), i.e. parameter configuration "slots" (or whatever you care to call them)?

Are there any Audio Unit examples out there aside from the "channel ignorer" example in the SDK?



Thanks very much,
Marc Poirier

--
[ Destroy FX - http://www.smartelectronix.com/~destroyfx/ ]
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