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Re: Getting the AU default parameter editor working
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Re: Getting the AU default parameter editor working


  • Subject: Re: Getting the AU default parameter editor working
  • From: Bill Stewart <email@hidden>
  • Date: Wed, 02 Oct 2002 18:45:25 -0700

No - but you do have to publish information about your parameters - Check
the SampleUnit, you're probably missing the GetParameterInfo stuff - that's
what the generic view uses to present its interface

Bill

on 2/10/02 6:11 PM, Chris Reed wrote:

> I've finally gotten around to working on my first AU, and I've got it
> processing audio nicely. But I can't seem to get the default parameter
> editor view to appear when it's used in AudioUnitHosting.app.
>
> From everything I've looked at (primarily the SampleAU and MultitapAU
> projects), it seems that all you should have to do is call
> SetParameter() in your constructor, to define and give each parameter a
> default value. This fills in the parameter map in the appropriate scope.
>
> The host sees that you don't have a custom editor view and so
> instantiates the default editor. When the default editor asks for a
> list of all your parameters, the map you just filled in is used. The
> AUBase::DispatchGetPropertyInfo() method looks like it responds to
> kAudioUnitProperty_ParameterList for me, right?
>
> But this is apparently not working for me. Is there anything special
> you have to do that I'm missing here? Do you have to have respond to
> kAudioUnitProperty_GetUIComponentList with a value indicating to use
> the default editor?
>
> Thanks!
> -chris
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  • Follow-Ups:
    • Re: Getting the AU default parameter editor working
      • From: Chris Reed <email@hidden>
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