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Re: Disable Gain Controls
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Re: Disable Gain Controls


  • Subject: Re: Disable Gain Controls
  • From: Mark Cookson <email@hidden>
  • Date: Fri, 4 Oct 2002 13:08:40 -0700

On Friday, October 4, 2002, at 11:38 AM, Michel wrote:

On Friday 04 October 2002 18:53, Mark Cookson wrote:
You can do exactly the same thing with selector controls by adding and
removing selections to the selector.

What about whole IOAudioEngine ? Whats the best way of having them be dynamic?
pause/resume too ? or do we have to delete and recreate them ?

You can remove IOAudioEngines by terminating them through IOKit functions. When an engine is gone, your device is effectively gone. This is probably not what you want, however. I would suspect that you really just want to change what streams are available, which you can do with the setStreamAvailable() function.

At initHardware, you would create all of the streams that your device is capable of driving, and then just turn on the ones that it is currently capable of driving and off those that it can no longer drive.

There is an addAudioStream() call in the IOAudioEngine class, but there isn't a corresponding remove call, so you can't just add and remove them at will, though you can make them available and unavailable at will. Just bracket the setStreamAvailable() calls with pause, begin config change, end config change, resume calls.

I've never used setStreamAvailable(), so I can't say if it's totally bug free. Basically all it does is set the kIOAudioStreamAvailableKey property in the stream's IORegistry entry. Hopefully the HAL will notice this and prevent clients from further using it, if it was active before the change. I believe that it will since you did the config change calls which cause the HAL to totally reexamine the hardware's settings, but like I've said, I've never used it.

--
Mark Cookson
Engineering Droid
Apple Computer, Inc.
Core Audio CPU Software
6 Infinite Loop MS 306-2CW
Cupertino, CA 95014
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 >Re: Disable Gain Controls (From: Michel <email@hidden>)

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