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Re: AudioUnit : how to communicate from DSP to GUI ?
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Re: AudioUnit : how to communicate from DSP to GUI ?


  • Subject: Re: AudioUnit : how to communicate from DSP to GUI ?
  • From: Benjamin Golinvaux <email@hidden>
  • Date: Sat, 12 Oct 2002 09:55:38 +0200

C++ linkages between different libs is a dangerous and problematic area,
*especially* if an exception can be thrown across the library boundary.

Am I right in assuming that if the components for view and
for the audiounit itself are compiled into the same library, a blind
cast to/from void* and then calling c++ methods is ok, provided the cast
is done on the same typed pointer (to avoid weird inheritance pointer
offsets) ?

Alternatively, you can use private properties - or parameters to do this, if
you just need to pass data values to/from the AU and its view.

Ah great ! Is there a way to prevent a host (such as logic 5.4) from displaying
those parameters into its generic view ? That would indeed be much cleaner
than the c++ ptr hack......


Thanks

Benjamin Golinvaux
Arboretum Systems, Inc.
www.arboretum.com
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References: 
 >Re: AudioUnit : how to communicate from DSP to GUI ? (From: Bill Stewart <email@hidden>)

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