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Re: Getting node class data
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Re: Getting node class data


  • Subject: Re: Getting node class data
  • From: Bill Stewart <email@hidden>
  • Date: Tue, 15 Oct 2002 18:16:40 -0700

on 15/10/02 7:54 AM, Robert Grant wrote:
> Sorry for all these questions....

Don't be.

> I'm trying to save the class data for a node, here's my code:
>
> - (void)encodeWithCoder:(NSCoder*)coder
> {
> void* bytes;
> UInt32 size;
> OSStatus status = AUGraphGetNodeInfo(m_graph, m_node, NULL, &size,
> NULL, NULL);
> NSLog(@"GetNodeInfo status: %d", status);
> bytes = malloc(size);
> status = AUGraphGetNodeInfo(m_graph, m_node, NULL, &size, &bytes,
> NULL);
> NSLog(@"GetNodeInfo status: %d", status);
>
> [coder encodeBytes: bytes length: size];
> free(bytes);
> }
>
> First I'm getting the size of the class data and then malloc'ing a
> buffer
> of that size.
>
> The problem is that size is coming back 0. This shouldn't be the case
> should it?
> This is happening with any node I try it on.

Ah... That would be a bug...

The class data that you get back from an AudioUnit is a CFPropertyList (See
the docs on this in the SDK)... So, just pass a pointer into one of these
guys and you should be OK (I'll fix this bug...)

Bill

> Thanks,
>
> Robert.
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References: 
 >Getting node class data (From: Robert Grant <email@hidden>)

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