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Re: Getting node class data
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Re: Getting node class data


  • Subject: Re: Getting node class data
  • From: Bill Stewart <email@hidden>
  • Date: Tue, 15 Oct 2002 18:49:50 -0700

Oh...

There is a workaround though that you can use.

Use the GetNodeInfo call to get the AudioUnit for that node, then just call
its GetClassInfo property yourself - that will give you the CFPropertyList
for that unit - (and is what the fixed version does anyway)

Bill

on 15/10/02 6:46 PM, Bill Stewart wrote:

> Thus - on further inspection (sigh!) this hasn't been hooked up... (I've fixed
> it now, and we'll try to have this available as soon as we can)
>
> So, how this is *meant* to work...
>
> You can make a node with class data:
> AUGraphNewNode (mGraph, NULL, 0, myCFPropList, &myNode)
> - this does work:)
>
> In this case you don't need to specify the component description, because all
> of the info for that is contained within the class data.
>
> I've also decided to get stricter about the size stuff (this has a lot of
> history that I'm embarrassed to report here) - originally, this was going to
> be some blob of memory, but we never did it that way, then we did the CF
> version, thought that maybe it should work either way, only now to find that
> it really doesn't.... So, its IS ONLY going to work with CF structs in the
> future (ie. The classDataSize value will be ignored)
>
> So then, if this were working, this is how you'd get the class info:
>
> AUGraphGetNodeInfo (mGraph, myNode, NULL, NULL, &myCFPropList, NULL);
>
> (Of course the first and last NULL can be Not-NULL if you want either/both the
> ComponentDescription or the AudioUnit)
>
> If you want to use myCFPropList you should take a CFRetain on this, and do a
> CFRelease on it when you're done with it.
>
> Sorry about the hassles.
>
> Bill
>
> on 15/10/02 7:54 AM, Robert Grant wrote:
>
>> Sorry for all these questions....
>>
>> I'm trying to save the class data for a node, here's my code:
>>
>> - (void)encodeWithCoder:(NSCoder*)coder
>> {
>> void* bytes;
>> UInt32 size;
>> OSStatus status = AUGraphGetNodeInfo(m_graph, m_node, NULL, &size,
>> NULL, NULL);
>> NSLog(@"GetNodeInfo status: %d", status);
>> bytes = malloc(size);
>> status = AUGraphGetNodeInfo(m_graph, m_node, NULL, &size, &bytes,
>> NULL);
>> NSLog(@"GetNodeInfo status: %d", status);
>>
>> [coder encodeBytes: bytes length: size];
>> free(bytes);
>> }
>>
>> First I'm getting the size of the class data and then malloc'ing a
>> buffer
>> of that size.
>>
>> The problem is that size is coming back 0. This shouldn't be the case
>> should it?
>> This is happening with any node I try it on.
>>
>> Thanks,
>>
>> Robert.
>> _______________________________________________
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  • Follow-Ups:
    • Re: Getting node class data
      • From: Robert Grant <email@hidden>
References: 
 >Re: Getting node class data (From: Bill Stewart <email@hidden>)

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