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Re: [OT] Bitmaps for controls
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Re: [OT] Bitmaps for controls


  • Subject: Re: [OT] Bitmaps for controls
  • From: Urs Heckmann <email@hidden>
  • Date: Wed, 16 Oct 2002 13:17:39 +0200

Hi Art,

as far as I can see, when you use the VSTGUI-approach, you don't need doublebuffering and no offscreen graphics world. In (standard) VSTGUI all bitmaps are always "final" and do not need compositing. (Even VU-meters can be drawn directly without flickering)

However, if you have something generic that needs to draw on a bitmap (envelopes the like), I have made quite some good experience with CG drawing (thanks to your help :-)

I don't know where I read it, but it is stated somewhere that Quartz will automatically take over the doublebuffering for you regardless if you use CG or QuickDraw. So it might be a wasted effort to draw in a GWorld first and then copy that to the windowport.

I think it is this way: Your controls draw driven by a draw-event, and after successful return the windowmanager will update the control's region. I don't doublebuffer and there's no flickering at all.

Cheers,

;) Urs

Am Mittwoch, 16.10.02, um 12:42 Uhr (Europe/Berlin) schrieb Art Gillespie:

Hi all,

For obvious reasons, I'm working on a VSTGUI drop-in replacement... when it comes to dealing with bitmaps I'm loading a PICT resource and drawing it into a offscreen graphics world, and then using CopyBits on the graphics world's PixelMap to get segments of the bitmap onto the screen.

Now, my question is this: is keeping the offscreen graphics world around the right way to cache the bitmap in Mac-Land? This is how I'm doing it now, and it works great, but it seems a bit heavyweight. However, my efforts to copy the PixelMap and then dispose the graphics world results in weird graphics and/or crashes on subsequent calls to CopyBits.

If anyone can point me to 'best-practice' resources on this kind of low-level graphics asset management in QuickDraw I'd be much appreciative.

Thanks,

Art
>>0xBA
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  • Follow-Ups:
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 >[OT] Bitmaps for controls (From: Art Gillespie <email@hidden>)

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