Playing Multiple AUNodes in a AUGraph
Playing Multiple AUNodes in a AUGraph
- Subject: Playing Multiple AUNodes in a AUGraph
- From: Craig Bakalian <email@hidden>
- Date: Wed, 23 Oct 2002 10:29:34 -0400
Hi,
I am heavily into the design phase. An AUGraph is created. In a gui
a user creates a music part or track of which they may enter music
data. This music part will have an associated AUNode that will be
fired up by a MusicPlayer with a preroll and start, where the
individual tracks have had MusicTrackSetDestNode(MusicTrack inTrack,
AUNode inNode) applied to them. Yet, the AUGraph would have to have a
collection of AUNodes starting with a kAudioUnitType_MusicDevice, a
bunch of kAudioUnitType_Effect subTypes which are chained together, and
then end the whole design with a kAudioUnitType_Output for each music
part or track...
And my question is, does the above design require that
MusicTrackSetDestNode(MusicTrack inTrack, AUNode, inNode) have the
AUNode with the ComponentDescription of kAudioType_MusicDevice as its
inNode?
Furthermore, will the final sound output have a quality where each
music part has its own encapsulated and "uniquely settable" effects,
for example music part one could have a dry reverb setting and music
part two could have a wet reverb setting?
Craig Bakalian
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