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Playing Multiple AUNodes in a AUGraph
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Playing Multiple AUNodes in a AUGraph


  • Subject: Playing Multiple AUNodes in a AUGraph
  • From: Craig Bakalian <email@hidden>
  • Date: Wed, 23 Oct 2002 10:29:34 -0400

Hi,

I am heavily into the design phase. An AUGraph is created. In a gui a user creates a music part or track of which they may enter music data. This music part will have an associated AUNode that will be fired up by a MusicPlayer with a preroll and start, where the individual tracks have had MusicTrackSetDestNode(MusicTrack inTrack, AUNode inNode) applied to them. Yet, the AUGraph would have to have a collection of AUNodes starting with a kAudioUnitType_MusicDevice, a bunch of kAudioUnitType_Effect subTypes which are chained together, and then end the whole design with a kAudioUnitType_Output for each music part or track...

And my question is, does the above design require that MusicTrackSetDestNode(MusicTrack inTrack, AUNode, inNode) have the AUNode with the ComponentDescription of kAudioType_MusicDevice as its inNode?

Furthermore, will the final sound output have a quality where each music part has its own encapsulated and "uniquely settable" effects, for example music part one could have a dry reverb setting and music part two could have a wet reverb setting?

Craig Bakalian
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