Re: Listening for parameter changes?
Re: Listening for parameter changes?
- Subject: Re: Listening for parameter changes?
- From: Urs Heckmann <email@hidden>
- Date: Mon, 28 Oct 2002 22:06:13 +0100
Howard,
Your effect base can implement GetProperty() and fill in data for your
internal needs. You get back a void* data which is sufficient for about
anything...
You can use a timer driven control (see my framework's idle() function
for control objects :-) in the GUI to retrieve data from the dsp vie
calling the AudioUnit's GetProperty()...
Note that Apple wants properties 0-63999 for themselves, so you can
start at 64000...
Cheers,
;) Urs
Am Montag, 28.10.02, um 21:25 Uhr (Europe/Berlin) schrieb Howard Moon:
How can the AudioUnit view class and effects class communicate, other
than via bound controls? Suppose I want my view class to display the
graph being generated, or for the effects class to be changed by some
user action that is not on a bound control? At the moment, I have a
pair of global variables, but that's not a good solution. Is there a
member variable or function somewhere in the base classes that will
allow me to have one notify the other in situations like these?
Thanks...
-Howard
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