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Re: Stuck MIDI notes
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Re: Stuck MIDI notes


  • Subject: Re: Stuck MIDI notes
  • From: Robert Grant <email@hidden>
  • Date: Thu, 31 Oct 2002 03:44:13 -0800 (PST)

I see. I thought that the packet list was a list of MIDI messages nicely split up so that data[0] is the
status/channel byte. I know it's not robust as far as Sysex goes but I thought (given my assumption)
it would be satisfactory for the other messages. It seems a little unfriendly to have possibly
more MIDI messages packed inside the packet as it means that everyone now has to write a MIDI packet
parser.

Robert.


On Wednesday, Oct 30, 2002, at 10:12PM, Kurt Revis <email@hidden> wrote:

>On Wednesday, October 30, 2002, at 05:03 PM, Robert Grant wrote:
>
>> So then I'm confused about why I'm losing the note offs. My code is
>> to crunch the packets is pretty straightforward:
>>
>> MIDIPacket *inPacket = (MIDIPacket *)list->packet; // remove const
>>
>> for ( j = 0; j < list->numPackets; ++j) {
>> if ((inPacket->data[0] & 0x7) == m_channel) {
>> MusicDeviceMIDIEvent(unit, inPacket->data[0],
>> inPacket->data[1], inPacket->data[2],
>> 0);
>> }
>> inPacket = MIDIPacketNext(inPacket);
>> }
>
>This really isn't enough to parse MIDI correctly. Contrary to what
>you're assuming, each packet may contain more than one MIDI event.
>There may also be realtime messages (like MIDI clock) interspersed with
>the data, and sysex messages may get split across multiple packets.
>You need to handle all of these cases. Most of the time you'll only
>get one event per packet, but it's not something you can count on.
>
>You might find it educational to print out all the bytes in each packet
>as they come in, so you can see this for yourself. And read the MIDI
>spec... you'll be amazed at how weird things can get.
>
>--
>Kurt Revis
>email@hidden
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  • Follow-Ups:
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