Re: AU built and then...
Re: AU built and then...
- Subject: Re: AU built and then...
- From: Bill Stewart <email@hidden>
- Date: Mon, 16 Sep 2002 11:00:57 -0700
on 14/9/02 9:29 AM, Paul Kellett wrote:
>
Urs Heckmann <email@hidden> wrote:
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>
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> I still do not succeed. Are AudioUnits supposed to be single files
>
> or are they folders? What am I supposed to do after building the
>
> two example projects (MultitapAU.pbroj and SampleEffect.pbproj)?
>
> Logging out and back don't make them appear in AudioUnitHosting
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> either.
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>
>
The AudioUnit is the whole .component folder.
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>
If you are using the AudioUnitHosting app, I modified it to show
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all plug-ins rather than looking for V2 Apple ones first, just to
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check my plug-ins existed, then went back and modified COMP_TYPE,
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COMP_SUBTYPE and COMP_MANUF to something better.
A point that should be clarified here.
The AUHosting does NOT just look for Apple V2 units, but for ANY V2 (and if
none of these are found V1) AudioUnits...
My point (I might be more worried about your wording:) - is that you should
be using the same COMP_TYPE (and possibly COMP_SUBTYPE) identifiers as we
do. The difference field that you should use is the manufacturer field.
Basically, a host app to find all the effect units for example, from ANY
manufacturer should only need to look for the one COMP_TYPE - 'aufx'
(This is gone through in more detail in the AU docs in the SDK)
Bill
>
If there is a bug in your plug-in, most of the apps will ignore it
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or crash, but the FindUnits is useful to see where the problem is.
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>
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Paul.
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_____________________________
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>
m a x i m | digital audio
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>
http://mda-vst.com
>
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