Re: Playing 2 or more audio data simultaneously
Re: Playing 2 or more audio data simultaneously
- Subject: Re: Playing 2 or more audio data simultaneously
- From: email@hidden (Patrick Beard)
- Date: Wed, 18 Sep 2002 08:36:37 -0700
On Wednesday, September 18, 2002, at 08:28 AM, Robert Goulet wrote:
Hello! I'm currently developping audio stuff for our product, and I
was wondering if it would be better if I use SoundManager or CoreAudio
for an application that needs to mix sound (i.e. play 2 or more .wav
file simultaneously) with very low latency. I personality think that
CoreAudio is the way to go, but I didn't found how to play 2 or more
.wav file simultaneously without doing the sound mixing myself....
It is possible to mix sound with core audio? I'm currently able to
play a single audio file because I don't understand how am I suppose
to have more than one buffer in my output audio buffer list that I
receive in my AudioIOProc. Am I completely wrong?
Is it impractical to use more than 1 IOProc? I would assume that if
multiple applications use Core Audio and each has its own IOProc, that
mixing would occur. Why not in the same application?
- Patrick
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