Re: Playing 2 or more audio data simultaneously
Re: Playing 2 or more audio data simultaneously
- Subject: Re: Playing 2 or more audio data simultaneously
- From: Kurt Revis <email@hidden>
- Date: Wed, 18 Sep 2002 10:37:26 -0700
On Wednesday, September 18, 2002, at 10:22 AM, Robert Goulet wrote:
Ok... so it seems that there is a lot of possibilities to implement
sound on MacOS/X. What is the more flexible, fast, effective and
powerful API to implement sound on a MacOS/X platform? I mean an
equivalent of DirectSound, but for MacOS/X.
I'm really not sure what you're asking. I've never used DirectSound.
You are currently using the lower levels of CoreAudio to play sound.
AudioUnits are slightly higher level, but I'd still consider them part
of the CoreAudio API. They're not a completely separate API or
anything--they were designed at the same time and share lots of things.
Contrast this with the old SoundManager or QuickTime, which are
definitely separate, older APIs. On OS X, they happen to be
implemented on top of CoreAudio, but you can't easily bypass the high
levels and get into CoreAudio if you want.
The current state of the art on OS X is to use CoreAudio and AudioUnits.
--
Kurt Revis
email@hidden
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