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Re: Playing 2 or more audio data simultaneously
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Re: Playing 2 or more audio data simultaneously


  • Subject: Re: Playing 2 or more audio data simultaneously
  • From: Alberto Ricci <email@hidden>
  • Date: Thu, 19 Sep 2002 10:40:11 +0200

err = AudioUnitSetProperty(outputAudioUnit, kAudioUnitProperty_MakeConnection, kAudioUnitScope_Input, 0, &connection, sizeof(struct AudioUnitConnection *));

It should be sizeof(AudioUnitConnection), not the size of a pointer to it, I suppose.

But hey - that's impressive for having been typed into Mail! :-)
I'm sure Robert Goulet will find it extremely helpful.

Ciao,
Alberto.
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  • Follow-Ups:
    • Re: Playing 2 or more audio data simultaneously
      • From: Kurt Revis <email@hidden>
References: 
 >Re: Playing 2 or more audio data simultaneously (From: Kurt Revis <email@hidden>)

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