Re: Playing 2 or more audio data simultaneously
Re: Playing 2 or more audio data simultaneously
- Subject: Re: Playing 2 or more audio data simultaneously
- From: Alberto Ricci <email@hidden>
- Date: Thu, 19 Sep 2002 10:40:11 +0200
err = AudioUnitSetProperty(outputAudioUnit,
kAudioUnitProperty_MakeConnection, kAudioUnitScope_Input, 0,
&connection, sizeof(struct AudioUnitConnection *));
It should be sizeof(AudioUnitConnection), not the size of a pointer
to it, I suppose.
But hey - that's impressive for having been typed into Mail! :-)
I'm sure Robert Goulet will find it extremely helpful.
Ciao,
Alberto.
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