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Re: Playing 2 or more audio data simultaneously
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Re: Playing 2 or more audio data simultaneously


  • Subject: Re: Playing 2 or more audio data simultaneously
  • From: Kurt Revis <email@hidden>
  • Date: Thu, 19 Sep 2002 11:23:10 -0700

On Thursday, September 19, 2002, at 11:10 AM, Bill Stewart wrote:

There's probably some confusion

All properties for an AudioUnit are passed by reference - so the value of
the property is an AudioUnitConnection struct, but the property calls take a
pointer to the struct

The size of the property is the size of the struct (not its pointer)

*slaps forehead* Yes, you're right. I apologize for the misinformation.

There's a bug for you, then: AudioUnitSetProperty(au, kAudioUnitProperty_MakeConnection, ...) doesn't return an error when you pass in an incorrect size. I was passing in 4 instead of 12, but it returned noErr and worked...

--
Kurt Revis
email@hidden
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References: 
 >Re: Playing 2 or more audio data simultaneously (From: Bill Stewart <email@hidden>)

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