Re: Playing 2 or more audio data simultaneously
Re: Playing 2 or more audio data simultaneously
- Subject: Re: Playing 2 or more audio data simultaneously
- From: Kurt Revis <email@hidden>
- Date: Thu, 19 Sep 2002 11:23:10 -0700
On Thursday, September 19, 2002, at 11:10 AM, Bill Stewart wrote:
There's probably some confusion
All properties for an AudioUnit are passed by reference - so the value
of
the property is an AudioUnitConnection struct, but the property calls
take a
pointer to the struct
The size of the property is the size of the struct (not its pointer)
*slaps forehead* Yes, you're right. I apologize for the
misinformation.
There's a bug for you, then: AudioUnitSetProperty(au,
kAudioUnitProperty_MakeConnection, ...) doesn't return an error when
you pass in an incorrect size. I was passing in 4 instead of 12, but
it returned noErr and worked...
--
Kurt Revis
email@hidden
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