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Re: Audio Engine Design question
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Re: Audio Engine Design question


  • Subject: Re: Audio Engine Design question
  • From: Matt Gonzalez <email@hidden>
  • Date: Fri, 20 Sep 2002 14:44:07 -0700
  • Organization: Echo Digital Audio Corp.

I'm considering a similar question - our hardware can handle pretty much any kind of
interleaving setup, similarly to what Mr. Buchalter describes below. So what would
people prefer to see?

Matt


"B.J. Buchalter" wrote:

> > A: 1 input stream with 16 channels
> >
> > B: 1 input stream with 12 channels
> > 1 input stream with 2 channels (coaxial)
> > 1 input stream with 2 channels (optical)
> >
> > C: 6 input streams with 2 channels
> > 1 input stream with 2 channels (coaxial)
> > 1 input stream with 2 channels (optical)
> >
> > D: 12 input streams with 1 channel
> > 1 input stream with 2 channels (coaxial)
> > 1 input stream with 2 channels (optical)
> >
> > E: Other
> >
> >
> > 1 input stream with 12 channels works fine in Ableton Live but
> > crashes SoundStudio and Amadeus. Maybe it's safer not to have more
> > than 2 channels per streams. On the other hand, I've seen one audio
> > driver do that....
> >
> > For the moment I use solution B but I am tempted to go for solution
> > C, but what bothers me is that the Audio MIDI Setup displays
> > information only for the first stream, so the user might think the
> > device has got only one stereo input :-/
>
> C and D have the benefit that smart clients can tell CA which streams they
> are using and the overhead goes down if they are not using all the streams.
>
> The Apple line on this is that the device should present based upon its
> underlying DMA buffer structure. In your case (as a FireWire guy), there
> really is no underlying DMA buffer, so you can make it be whatever you want.
>
> But Every possible structure will eventually show up as various
> manufacturers build their drivers. CA compliant client apps MUST deal with
> all the structures. It is not really that hard -- the only one that is
> especially easy is the 1-stream/1-channel case. All of the interleaved
> streams are basically the same thing with different strides and it is pretty
> straight forward to code in the general case. If a client crashes or refuses
> to use a device because of its buffer structure, it is broken and needs to
> be fixed.
>
> So, you should probably use what works best for your device -- because all
> of those early CA apps that did not get it right are going to have to be
> revised to get it right anyway.
>
> Best regards,
>
> B.J. Buchalter
>
> Metric Halo
> M/S 601 - Building 8
> Castle Point Campus
> Castle Point, NY 12511-0601 USA
> tel +1 845 831-8600
> fax +1 603 250-2451
>
> If you haven't heard ChannelStrip yet, you don't know what you're missing!
>
> Check out SpectraFoo, ChannelStrip and Mobile I/O at http://www.mhlabs.com/
>
> Download a 12 day demo from <http://www.mhlabs.com/demo/>
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References: 
 >Re: Audio Engine Design question (From: "B.J. Buchalter" <email@hidden>)

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