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Re: Audio Engine Design question
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Re: Audio Engine Design question


  • Subject: Re: Audio Engine Design question
  • From: Laurent Humbert <email@hidden>
  • Date: Thu, 26 Sep 2002 13:05:52 +0200

At 11:32 AM +0200 9/26/02, Martin Hairer wrote:
Hi Laurent,

1 input stream with 12 channels works fine in Ableton Live but crashes SoundStudio and Amadeus. Maybe it's safer not to have more than 2 channels per streams. On the other hand, I've seen one audio driver do that....

I am the author of Amadeus. Is it possible to have a copy of your driver that works without
your device physically attached to the machine? I would be much interested in fixing that
bug and allowing the user to choose which channel(s) to record from. Cheers,

Hello and thanks for your intention to look into the problem. As
Michel pointed out, using the PhantomAudioDriver is probably your best bet to make sure your app's theoratically compatible with as many drivers as possible. My driver's based on the PhantomAudioDriver.

Speaking of the PhantomAudioDriver, I noticed that with Jaguar it now includes what looks like a very efficient PCMBlitterLib. Thanks Apple for providing this, I don't think I would have had the technical ability to write such code :-)

Laurent
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References: 
 >Re: Audio Engine Design question (From: Martin Hairer <email@hidden>)

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