Re: Audio Engine Design question
Re: Audio Engine Design question
- Subject: Re: Audio Engine Design question
- From: Laurent Humbert <email@hidden>
- Date: Thu, 26 Sep 2002 13:05:52 +0200
At 11:32 AM +0200 9/26/02, Martin Hairer wrote:
Hi Laurent,
1 input stream with 12 channels works fine in Ableton Live but
crashes SoundStudio and Amadeus. Maybe it's safer not to have more
than 2 channels per streams. On the other hand, I've seen one audio
driver do that....
I am the author of Amadeus. Is it possible to have a copy of your
driver that works without
your device physically attached to the machine? I would be much
interested in fixing that
bug and allowing the user to choose which channel(s) to record from. Cheers,
Hello and thanks for your intention to look into the problem. As
Michel pointed out, using the PhantomAudioDriver is probably your
best bet to make sure your app's theoratically compatible with as
many drivers as possible. My driver's based on the PhantomAudioDriver.
Speaking of the PhantomAudioDriver, I noticed that with Jaguar it now
includes what looks like a very efficient PCMBlitterLib. Thanks Apple
for providing this, I don't think I would have had the technical
ability to write such code :-)
Laurent
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