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Failing performAudioEngineStart
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Failing performAudioEngineStart


  • Subject: Failing performAudioEngineStart
  • From: Matt Gonzalez <email@hidden>
  • Date: Mon, 07 Apr 2003 15:21:42 -0700

Hello all-

Some of the hardware I'm supporting consists of an external breakout box connected to a PCI card. Since it is possible for the breakout box to be disconnected or unplugged, there are times when I can't play or record.

I added code to my performAudioEngineStart method to detect if the box is connected or not; if the box is not connected, I return kIOReturnOffline. If I do this, then performAudioEngineStart is never called again, so at that point I can't play or record until I reboot or reload the driver.

What would be the best way to handle this situation?

Thanks,

Matt
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References: 
 >DLSMusicDeviceRelease crashes upon call of ConvertBuffer !!????? (From: daniel oberhoff <email@hidden>)

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