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locks for AU rendering
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locks for AU rendering


  • Subject: locks for AU rendering
  • From: Marc Poirier <email@hidden>
  • Date: Tue, 8 Apr 2003 23:00:02 +0200 (CEST)

Hi. I am working on an AU that performs pretty hefty state change on the
DSP settings when loading presets, so I've decided that I would be better
off adding locks to my AU for thread safety. But I'm not very educated on
the different lock APIs in Mac OS X and their performance issues (which of
course are important with realtime audio).

My needs are pretty simple, though. I have data that I write to when a
preset is loaded and that I read from while rendering audio. So I need to
lock the data before each of those operations and unlock it afterwords. I
can't really use time-outs because these things need to happen, so I'm
using thread-blocking locks.

Currently I'm using pthread mutexes. I have one of these in my AU effect
component class:
pthread_mutex_t pmut;
and then in my plugin's constructor I do this:
pthread_mutex_init(&pmut, NULL);
and then in the destructor I do this:
pthread_mutex_destroy(&pmut);
and then before loading a preset or rendering an audio slice I do this:
pthread_mutex_lock(&pmut);
and then, after either of those things are finished, I do this:
pthread_mutex_unlock(&pmut);

Is this considered to be an okay way to go about this? Or should I be
taking another strategy? Any advice is very welcome. This is something
with which I don't have a lot of experience.

Thanks,
Marc
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