Re: some trivial questions (Using the GenericView in AU development)
Re: some trivial questions (Using the GenericView in AU development)
- Subject: Re: some trivial questions (Using the GenericView in AU development)
- From: Bill Stewart <email@hidden>
- Date: Tue, 8 Apr 2003 17:11:33 -0700
On Tuesday, April 8, 2003, at 06:22 AM, Marek Bereza wrote:
hello,
I've been writing vst plugins for some time now, and have started
looking into making them as audiounits instead. So far I've had very
little luck in getting things to work smoothly, so I'm trying to start
off more simply.
My first question is... Is there a way to write a plugin so that it
uses a default view for the controls (like in logic where you can
switch between the gui, and the plain controls?) I saw something
called GenericAUView, and thought maybe that's what I have to used.
The audiounit documentation said it would go into it in more detail
(but it doesnt) Nothing came up in google on it.
Basically the GenericView is installed (so you don't have to do
anything specifically with it). What you do have to is publish your
parameters (which SampleEffectUnit in the SDK shows you all that you
need to do...)
The GenericView will automatically be used if you don't publish a GUI
component in the AudioUnitHosting App (also in the SDK) and it figures
out what to display based on the parameter information you publish.
Bill
My second question is... If there is such a default view thing, can
you build your gui on top of that like in a vst plugin implementing
AUCarbonViewBase?
Thanks,
marek
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