TimeStamp passed to RenderProc when using MusicPlayer
TimeStamp passed to RenderProc when using MusicPlayer
- Subject: TimeStamp passed to RenderProc when using MusicPlayer
- From: Philippe Wicker <email@hidden>
- Date: Tue, 15 Apr 2003 07:17:18 +0200
Hi the list,
I'm wondering what is the expected behavior of the MusicPlayer
concerning the AudioTimeStamp value passed to AUs in the target
AUGraoh. In a recent thread, it has been said that 'mSampleTime' field
will allways be meaningful (from the HAL point of view). Can we assume
that this field starts from 0 when the MusicPlayer starts playing? Can
we assume that this field will reflects loop state (if L is the sample
time at left locator point, and R the sample time at right locator
point, then this field will periodically increase from L to R,
"drawing" a saw tooth curve)?
Thanks,
Philippe Wicker
email@hidden
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