• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
TimeStamp passed to RenderProc when using MusicPlayer
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

TimeStamp passed to RenderProc when using MusicPlayer


  • Subject: TimeStamp passed to RenderProc when using MusicPlayer
  • From: Philippe Wicker <email@hidden>
  • Date: Tue, 15 Apr 2003 07:17:18 +0200

Hi the list,

I'm wondering what is the expected behavior of the MusicPlayer concerning the AudioTimeStamp value passed to AUs in the target AUGraoh. In a recent thread, it has been said that 'mSampleTime' field will allways be meaningful (from the HAL point of view). Can we assume that this field starts from 0 when the MusicPlayer starts playing? Can we assume that this field will reflects loop state (if L is the sample time at left locator point, and R the sample time at right locator point, then this field will periodically increase from L to R, "drawing" a saw tooth curve)?

Thanks,

Philippe Wicker
email@hidden
_______________________________________________
coreaudio-api mailing list | email@hidden
Help/Unsubscribe/Archives: http://www.lists.apple.com/mailman/listinfo/coreaudio-api
Do not post admin requests to the list. They will be ignored.

  • Follow-Ups:
    • Re: TimeStamp passed to RenderProc when using MusicPlayer
      • From: Bill Stewart <email@hidden>
  • Prev by Date: Noise Reduction
  • Next by Date: [ANN] iPiano 2 for Mac OS X
  • Previous by thread: Re: Noise Reduction
  • Next by thread: Re: TimeStamp passed to RenderProc when using MusicPlayer
  • Index(es):
    • Date
    • Thread